![]() The main challenge was that we have non-standard blocks from the Mesecons mod. And I found various things that have helped me to write my code, but nothing really worked for me right away. I figured somebody must have already written parsers for this to extract the map, so I spent quite some time looking for various GitHub projects and scripts that deal with this file. In the SQLite file we can find binary blobs for each chunk, which should match the MapBlock serialization format. Map.sqlite is an sqlite3 database, containing a single table, called "blocks". Minetest maps consist of MapBlocks, chunks of 16x16x16 nodes. Eventually we found the official “Mintest World Format” documentation. For example I was sure people made map tools and to draw a map you have to somehow parse the world file. ![]()
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